Next: Glyphless Chars, Previous: Active Display Table, Up: Character Display [Contents][Index]
A glyph is a graphical symbol which occupies a single character position on the screen. Each glyph is represented in Lisp as a glyph code, which specifies a character and optionally a face to display it in (see Faces). The main use of glyph codes is as the entries of display tables (see Display Tables). The following functions are used to manipulate glyph codes:
This function returns a glyph code representing char
char with face face. If face
is omitted or nil, the glyph uses the default
face; in that case, the glyph code is an integer. If
face is non-nil, the glyph code is
not necessarily an integer object.
This function returns the character of glyph code glyph.
This function returns face of glyph code glyph,
or nil if glyph uses the default
face.
You can set up a glyph table to change how glyph
codes are actually displayed on text terminals. This feature is
semi-obsolete; use glyphless-char-display instead
(see Glyphless
Chars).
The value of this variable, if non-nil, is
the current glyph table. It takes effect only on character
terminals; on graphical displays, all glyphs are displayed
literally. The glyph table should be a vector whose
gth element specifies how to display glyph code
g, where g is the glyph code for a
glyph whose face is unspecified. Each element should be one
of the following:
nilDisplay this glyph literally.
Display this glyph by sending the specified string to the terminal.
Display the specified glyph code instead.
Any integer glyph code greater than or equal to the length of the glyph table is displayed literally.
Next: Glyphless Chars, Previous: Active Display Table, Up: Character Display [Contents][Index]